◂ Back to website

Sam Van Hulle

CG artist for animation and VFX

Skills and software expertise

Environment modeling and setdress

Experienced in modeling, setdressing, sculpting, and instance scattering. Thorough understanding of composition, natural distribution and modeling topology. Able to interpret designs, storyboards, animatics and set blueprints.

Layout

Able to cover modeling, character posing, and camera work, including staging, framing, motion, and depth of field.

Lighting and compositing

Good understanding of colour and composition. Able to interpret colour- and moodboards, perform render optimisations, create precomps, and integrate CG layers into live-action plates.

Texturing and shading

Good understanding of physically-based shading, colour management, and linear workflows.

Pipeline

Work experience

Lighting artist · November 2019 - present

Axis Studios

CG generalist · November 2018 - October 2019

I came in during production of the animated short film Spring. I was primarily a lighting artist, but I also designed a number of rigid body FX, as well as some additional setdressing. Afterwards, I worked on a large 3D print of the Agent 327: Operation Barbershop set, and the promotional artwork for the 2019 Blender Conference. Like all artists at the studio, I focused on improving the Blender software in an ongoing conversation with the core developers, focusing on the colour/pixel pipeline and general usability.

Blender

Lighting artist · June 2018 - September 2018

I was one of the two lighting artists on the show, responsible for plausibly lighting a CG character in the live-action shots.

Walking The Dog

CG generalist · October 2017

I briefly stepped in to help out on an urgent shot delivery for a live-action production.

Umedia VFX

Lighting artist · May 2017 - March 2018

I received the opportunity to start as a junior in the lighting department - learning on the job - as I worked on two feature films and a television show.

Environment artist · February 2015 - April 2017

I came in as an intern, responsible for both layout modeling and high-detail sculpting. Grew to mid-level in two years, and enjoyed growing responsibilities. Worked on a total of three animated features and one television show.

Grid

Education

Bachelor of Digital Arts and Entertainment · September 2011 - June 2015

A course primarily geared towards game production, but I chose the 3D Production and VFX trajectory.

Hogeschool West-Vlaanderen

Bachelor of Graphics and Digital Media · September 2008 - June 2011

I chose the Multimedia Production trajectory, with a focus on web design and development.

Arteveldehogeschool